"The Michigan DogMan" Cryptid.
Setup in Unity as an "Enemy/Boss" for an fps project I've been working on in my spare time.
Sculpt in ZBrush, Retopo/Uvs in Blender, Textures in Substance Painter, Hair Cards/Rig in Blender, iClone for Animations,
Setup in Unity.
Blender Rig, and Early Gameplay Footage
Animations for Game Engine / Enemy AI Setup. (Idle/Walk/Run/Attack/GetHit/Block/Get Hit While Blocking/Death)