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Michigan DogMan

"The Michigan DogMan" Cryptid.
Setup in Unity as an "Enemy/Boss" for an fps project I've been working on in my spare time.
Sculpt in ZBrush, Retopo/Uvs in Blender, Textures in Substance Painter, Hair Cards/Rig in Blender, iClone for Animations,
Setup in Unity.

Michigan DogMan by NateOrDie

Michigan DogMan by NateOrDie

Blender Rig, and Early Gameplay Footage

Animations for Game Engine / Enemy AI Setup. (Idle/Walk/Run/Attack/GetHit/Block/Get Hit While Blocking/Death)

ZBrush/High Poly Sculpt

ZBrush/High Poly Sculpt

ZBrush/High Poly Sculpt

ZBrush/High Poly Sculpt

ZBrush/High Poly Sculpt

ZBrush/High Poly Sculpt

Michigan DogMan

Michigan DogMan

Substance 1

Substance 1

Substance 2

Substance 2

Substance 3

Substance 3

Substance 4

Substance 4

Substance 5

Substance 5

Substance 6

Substance 6

Manual Retopo in Blender/Retopoflow

Manual Retopo in Blender/Retopoflow

Manual Retopo in Blender/Retopoflow

Manual Retopo in Blender/Retopoflow

Hair Cards in Blender

Hair Cards in Blender

Hair Cards in Blender

Hair Cards in Blender

Animations in iClone

Animations in iClone

Unity Animation Clips Setup

Unity Animation Clips Setup